Download Smash Hit Random Rooms Mod APK and Enjoy Unlimited Fun
Old Versions of Knot's Random Rooms Mod and Random HitDescriptionA mod where segments are mixed randomly to produce extremely random rooms!Creator(s)Knot126Source Code -HitFeaturesRandomly Generated Segments make Random RoomsVersion InformationCurrent Version1.13.2Current Beta Version1.14.0dev0First Version0.99Base Version1.4.2 (1.10.0 and later)1.4.3 (0.99 to 1.9.0)
A mod where segments are randomly mixed to create truly random rooms, the Random Rooms Mod is fun, challenging, and a bit unfair. For this mod, you will need to learn how to handle segments instead of a room as a whole.
smash hit random rooms mod apk
A mod where segments are randomly mixed to create truly random rooms, the Random Rooms Mod is fun, challenging, and a bit unfair. (Just for now, that'll be fixed! It was fixed.) For this mod, you'll need to learn how to handle segments instead of a room as a whole.
A mod where segments are randomly mixed to create truly random rooms, the Random Rooms Mod is fun, challenging, and a bit unfair. (Just for now, that'll be fixed!) For this mod, you'll need to learn how to handle segments instead of a room as a whole.
A mod where segments are randomly mixed to create truly random rooms, the Random Rooms Mod is fun, challenging, and a bit unfair. For this mod, you'll need to learn how to handle segments instead of a room as a whole.
Sometimes the glitch will be delayed until the end of Checkpoint 2 stage 3 part 1, but it is rare. The specific starting point (in Checkpoint 2), may have a distance comparable to where the Local Multiplayer Game Modes start to shuffle rooms. Closing and opening the game may confuse it into using the settings to shuffle rooms in single-player gameplay as well, hence starting the glitch from any other checkpoint onwards.
The Double-Doors Glitch is a glitch where one door appears right after the first, forcing the player to open a second door unexpectedly. The second door is actually part of, (and partly inside) the boss stage of Checkpoint 11. This only happens in Mayhem Mode with the Random Rooms Glitch, as well as in the random rooms mod in mayhem mode.
Take a surreal journey through an otherworldly dimension, move in harmony with sound and music and smash everything in your path! This experience requires focus, concentration, and timing to not only travel as far as you can, but also break the beautiful glass objects that stand in your way.
+ Smash your way through a beautiful futuristic dimension, smashing obstacles and targets in your path and experiencing the best destruction physics on mobile devices. + Musically synchronized gameplay: music and audio effects change to suit each stage, obstacles move to each new tune. + Over 50 different rooms with 11 different graphic styles, and realistic glass-breaking mechanics in every stage.
An old version of checkpoint 2's final room, found at rooms/holodeck/bonus_old.lua. The room is quite slow and fairly barren, only having the two sets of three crystals and the single cascade of four crystals on each side, and two ball frenzy power-ups.
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Smash Hit is an outstanding game that offers a unique and challenging gameplay experience. It takes you on a journey through different rooms, each with its unique challenges. The game is free to play but features ads. You can remove the ads by purchasing the premium version.
The key to survival and effective destruction of obstacles is a combo mechanic in which the player can destroy special crystals to regain a certain amount of ammunition; destroying a consecutive sequence of crystals will increase the player's rate of fire, allowing them to shoot as many as five balls at once, with each shot consuming only one ball from their ammo reserve despite multiple balls being shot. Missing a crystal or taking damage ends the multiball streak and resets the player's rate of fire to just one ball.[4] Successful completion of the main campaign, which can be extremely difficult to accomplish for free as checkpoints require purchase of the full version, will unlock endless mode. in which the campaign's course is repeated ad infinitum until the player runs out of balls, challenging them to survive for as long as possible.For every 0.1% through a checkpoint, 1 is added to the score. At the end of one checkpoint, the player will have gained 1,000 points.The game repeats after 150 rooms/checkpoints, which is an extremely long time to play.
Take a surreal journey through an otherworldly dimension, move in harmony with sound and music and smash everything in your path! This experience requires focus, concentration, and timing to not only travel as far as you can, but also break the beautiful glass objects that stand in your way.* Smash your way through a beautiful futuristic dimension, smashing obstacles and targets in your path and experiencing the best destruction physics on mobile devices.* Musically synchronized gameplay: music and audio effects change to suit each stage, obstacles move to each new tune.* Over 50 different rooms with 11 different graphic styles, and realistic glass breaking mechanics in every stage.Smash Hit is playable at no cost and free from ads. An optional premium upgrade is available through a one-time in-app purchase that will enable new game modes, cloud save across multiple devices, detailed statistics and the ability to continue from checkpoints.
Take a surreal journey through an otherworldly dimension, move in harmony with sound and music and smash everything in your path! This experience requires focus, concentration, and timing to not only travel as far as you can, but also break the beautiful glass objects that stand in your way.* Smash your way through a beautiful futuristic dimension, smashing obstacles and targets in your path and experiencing the best destruction physics on mobile devices.* Musically synchronized gameplay: music and audio effects change to suit each stage, obstacles move to each new tune.* Over 50 different rooms with 11 different graphic styles, and realistic glass breaking mechanics in every stage.Smash Hit is playable at no cost and free from ads. An optional premium upgrade is available through a one-time in-app purchase that will enable new game modes, cloud save across multiple devices, detailed statistics and the ability to continue from checkpoints.
The idea behind Smash Hit is simple. You get a screen with a string of long rooms. Each of them has different obstacles made of glass. For completing the level, you get good bonuses in form of metal balls needed to make your way further. Throw them with a tap on the screen. At the very beginning, the number of balls is 25. However, if you break crystals and go through obstacles, its number increases. Everything depends on the type of stone and trap.
Teenage Mutant Ninja Turtles was a smash phenomenon in the late 1980s. Naturally, it was only a matter of time before a videogame followed the television show and toys. Developed by Konami and published by its subsidiary Ultra (a ghost publisher created only so that Konami could publish more games per year than Nintendo allowed), TMNT proved to be a fun, challenging game with crisp graphics and compelling gameplay. The great thing about TMNT was its ability to let gamers use all four Ninja Turtles at will, even though it was only a one-player action game. It also had multiple fields-of-view, from top-down navigation to side-scrolling sequences, the perspectives were mixed up considerably at a time when games were usually from one outlook only. Unfortunately, this game didn't satisfy everyone. Many gamers wanted a port of Konami's arcade beat-'em-up of the same name instead, but had to wait until 1991, when a port of the arcade classic came to the NES under the TMNT 2 moniker.
It may be hard to believe, but at one point Zombies were a greatly underrepresented class of brain-dead enemy in videogames. Thankfully, Zombie Nation arrived in the latter days of the NES to smash the zombie barrier. The protagonist of this peculiar game is the disembodied noggin of a samurai, who packs some serious cranial power. It goes down something like this: an extra-terrestrial force named Darc Seed has zombie-fied the world, oh and there's some kind of stolen sword involved or something. You take direct control of the samurai's giant head in a sort of side-scrolling shooter that's too deliberately loony not to check out. Zombie Nation pushes the NES graphical capabilities more than any other shooter on the system, with lots of moving enemies, building destruction and a steady stream of pixilated chaos. Brazenly over-the-top, Zombie Nation is one of the few NES titles that doesn't take itself seriously.
Qix is one of the finest examples of the NES's prowess at emulating arcade classics. Although the NES had trouble tackling some of its arcade contemporaries, games like 1981's Qix were a perfect match for its capabilities. While Qix was never lauded for its graphical flair, the NES got not only the look but the mechanics of this strange geometric puzzler down perfectly. In Qix, the titular entity bounds randomly about the playing field while the player attempts to gain ground by drawing boundaries with a stylus of sorts. Complete a shape and the area is yours. If the Qix interrupts your line mid-stroke, you are destroyed. There is an art to snagging territory, and players eventually must learn how to manipulate the irrepressible Qix itself. Qix for NES is the definitive home version due to its spot-on emulation and availability, although it was also resurrected on various PC platforms and Nintendo even published a GameBoy version featuring characters from the Mario pantheon.
Sure it was the sequel to an awesome medieval platformer, but we're pretty sure it was Fabio's bare-breasted likeness smoldering on IronSword's cover art that made this game a smash hit with kids and moms alike. The sequel features the same great stuff as the first: catchy, mead-swilling tunes; stylized fantasy graphics; and the peculiar use of "ye olde Engrish." Welcome additions include the four giant Animal Kings, cool spells and shops. The game places a greater emphasis on exploration than the first, and can get a bit confusing, but if you hop around enough you can find your way through the game fairly easily. Though this is the penultimate entry in the trilogy, Wizards and Warriors III - Kuros: Visions of Power, followed as a largely forgotten (and Fabio-less) dud.