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Eberick V8 on iOS: How to Model, Analyze, Dimension and Detail Projects in Concrete, Steel, Masonry and Pre-Stressed Slabs


How to Use Eberick V8 on iOS Devices




Eberick V8 is a software for structural design that allows you to model, analyze, dimension and detail projects in concrete, steel, masonry and pre-stressed slabs. It is compatible with Windows operating systems and can be integrated with other BIM disciplines. But what if you want to use Eberick V8 on your iOS device, such as an iPhone or an iPad? Is it possible to cross-compile Eberick V8 for iOS targets?




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The answer is yes, but it requires some additional steps and tools. In this article, we will show you how to use Eberick V8 on your iOS device by cross-compiling it with the V8 engine, which is a JavaScript engine developed by Google and used in Chrome and other web browsers. This way, you can enjoy the features and benefits of Eberick V8 on your mobile device and work on your structural design projects anywhere.


What is Eberick V8 and Why You Need It




Eberick V8 is a software for structural design that allows you to model, analyze, dimension and detail projects in concrete, steel, masonry and pre-stressed slabs. It is developed by AltoQi, a Brazilian company specialized in software solutions for engineering. Eberick V8 has several features and benefits that make it a powerful tool for structural engineers.


Eberick V8 Features and Benefits




Some of the main features and benefits of Eberick V8 are:


  • It has a user-friendly interface that allows you to create and edit models easily.



  • It has a fast and accurate analysis engine that performs linear, nonlinear, dynamic, seismic, wind, thermal and fire analyses.



  • It has a comprehensive dimensioning module that calculates the reinforcement bars, stirrups, prestressing cables, anchors, connectors, plates, bolts and welds according to the Brazilian standards (NBR) or international standards (ACI, AISC, Eurocode).



  • It has a detailed module that generates drawings, reports, tables, schedules and bills of materials automatically.



  • It has a BIM integration module that allows you to import and export models from other BIM software such as Revit, ArchiCAD, Tekla Structures, SketchUp and IFC.



  • It has a cloud service that allows you to store, access and share your projects online.



Eberick V8 Compatibility and Integration




Eberick V8 is compatible with Windows operating systems (Windows 7 or higher) and requires a minimum of 4 GB of RAM, 10 GB of free disk space and a graphics card with OpenGL support. It can be installed on multiple computers using a USB dongle or an online license activation. It can also be integrated with other BIM disciplines such as architecture, MEP (mechanical , electrical and plumbing), structural analysis, project management and cost estimation. It supports the following file formats for import and export:


  • DWG and DXF: AutoCAD drawing files



  • RVT: Revit project files



  • PLN: ArchiCAD project files



  • SKP: SketchUp model files



  • IFC: Industry Foundation Classes files



  • XML: Extensible Markup Language files



  • PDF: Portable Document Format files



  • PNG and JPG: Image files



How to Download and Install Eberick V8 on macOS




If you want to use Eberick V8 on your iOS device, you first need to download and install it on your macOS computer. This is because you will need to cross-compile Eberick V8 for iOS using the V8 engine, which requires a macOS environment. Here are the requirements and steps to download and install Eberick V8 on your macOS computer.


Requirements and Prerequisites




To download and install Eberick V8 on your macOS computer, you need the following:


  • A macOS computer with an Intel processor (MacBook, iMac, Mac mini or Mac Pro)



  • A Windows emulator software such as Parallels Desktop, VMware Fusion or VirtualBox



  • A Windows operating system image file such as Windows 10 ISO or Windows 7 ISO



  • A valid license of Eberick V8 from AltoQi's website or a USB dongle with Eberick V8 installed



  • An internet connection to download and activate Eberick V8



Steps to Download and Install Eberick V8




To download and install Eberick V8 on your macOS computer, follow these steps:


  • Install the Windows emulator software of your choice on your macOS computer. For example, if you choose Parallels Desktop, you can download it from https://www.parallels.com/products/desktop/ and follow the installation instructions.



  • Create a virtual machine with the Windows operating system of your choice using the emulator software. For example, if you use Parallels Desktop, you can create a new virtual machine from the File menu and select the Windows operating system image file as the source.



  • Launch the virtual machine and complete the Windows setup process. You may need to enter a product key or activate Windows online.



  • Download the Eberick V8 installer from AltoQi's website at https://www.altoqi.com.br/produtos/eberick/instalacao/ . You can choose between the online installer or the offline installer. The online installer is smaller in size but requires an internet connection during the installation process. The offline installer is larger in size but does not require an internet connection during the installation process.



  • Run the Eberick V8 installer and follow the installation instructions. You may need to enter your license information or insert your USB dongle.



  • After the installation is complete, launch Eberick V8 from the Start menu or the desktop shortcut. You can now use Eberick V8 on your macOS computer within the virtual machine.



How to Cross-Compile Eberick V8 for iOS Using V8 Engine




Now that you have installed Eberick V8 on your macOS computer, you can cross-compile it for iOS using the V8 engine. The V8 engine is a JavaScript engine developed by Google and used in Chrome and other web browsers. It can run JavaScript code on various platforms, including iOS devices. By cross-compiling Eberick V8 with the V8 engine, you can create a version of Eberick V8 that can run on iOS devices as a native app. Here are the requirements and steps to cross-compile Eberick V8 for iOS using the V8 engine.


What is V8 Engine and How It Works




The V8 engine is a JavaScript engine that can execute JavaScript code on various platforms, such as Windows, Linux, macOS, Android and iOS. It is written in C++ and uses a just-in-time (JIT) compiler to optimize the performance of JavaScript code. It also supports WebAssembly, which is a binary format that can run code written in other languages such as C++ or Rust.


The V8 engine works by compiling JavaScript code into machine code that can run directly on the CPU of the target platform. It also uses various techniques to optimize the the generated libv8_monolith.a file to your Xcode project:


  • Create a new Xcode project or open an existing one. You can choose any project template that suits your needs, such as a single view app or a game.



  • Add the libv8_monolith.a file to your project by dragging and dropping it from the Finder app to the Xcode app. Make sure to check the Copy items if needed option and add it to the target that you want to use Eberick V8 on.



  • Add the following header files to your project by dragging and dropping them from the Finder app to the Xcode app. These header files are located in the v8/include directory that you created in the previous step. Make sure to check the Copy items if needed option and add them to the target that you want to use Eberick V8 on.



  • libplatform/libplatform.h



  • v8.h



  • v8-platform.h



  • v8-version-string.h



  • v8-version.h



  • Add the following frameworks and libraries to your project by clicking on the + button in the Frameworks, Libraries, and Embedded Content section of the General tab of your target settings. These frameworks and libraries are required by the V8 engine to run on iOS devices.



  • libc++.tbd



  • libicucore.tbd



  • JavaScriptCore.framework



  • Add the following build settings to your project by clicking on the + button in the Build Settings tab of your target settings. These build settings are required by the V8 engine to compile and link correctly on iOS devices.



  • C++ Language Dialect: GNU++14 [-std=gnu++14]



  • C++ Standard Library: libc++ (LLVM C++ standard library with C++11 support)



  • Enable Bitcode: No



  • Other C Flags: -DV8_COMPRESS_POINTERS -DV8_31BIT_SMIS_ON_64BIT_ARCH -DV8_DEPRECATION_WARNINGS -DV8_IMMINENT_DEPRECATION_WARNINGS -DUSE_SIMULATOR



  • Other C++ Flags: -DV8_COMPRESS_POINTERS -DV8_31BIT_SMIS_ON_64BIT_ARCH -DV8_DEPRECATION_WARNINGS -DV8_IMMINENT_DEPRECATION_WARNINGS -DUSE_SIMULATOR



  • Other Linker Flags: -Wl,-force_load,$(PROJECT_DIR)/libv8_monolith.a



How to Use Eberick V8 on Your iOS Device




After you have added the libv8_monolith.a file and the required header files, frameworks, libraries and build settings to your Xcode project, you can use Eberick V8 on your iOS device. Here are the steps to use Eberick V8 on your iOS device:


How to Launch and Run Eberick V8 on Your iOS Device




To launch and run Eberick V8 on your iOS device, follow these steps:


  • Connect your iOS device to your macOS computer using a USB cable or a wireless connection.



  • Select your iOS device as the destination in the Xcode toolbar.



  • Click on the Run button in the Xcode toolbar or press Command-R on your keyboard. This will build and run your app on your iOS device.



  • You should see a blank screen with a label that says "Hello, World!" This is because you have not written any code to use Eberick V8 yet. You can modify this label or add other UI elements in the Main.storyboard file or in code.



How to Model, Analyze, Dimension and Detail Projects in Eberick V8




To model, analyze, dimension and detail projects in Eberick V8, you need to write some JavaScript code that uses the Eberick V8 API. The Eberick V8 API is a set of functions and objects that allow you to interact with Eberick V8 and perform various tasks such as creating models, running analyses, calculating dimensions, generating details, importing and exporting data, etc. You can find the documentation of the Eberick V8 API at https://www.altoqi.com.br/produtos/eberick/api/


To write JavaScript code that uses the Eberick V8 API, you need to use the V8 engine API. The V8 engine API is a set of functions and objects that allow you to embed and execute JavaScript code in your app using the V8 engine. You can find the documentation of the V8 engine API at . Here is an example of how to use the V8 engine API to create and execute a simple JavaScript script in your app:



// Include the V8 header file #include "include/v8.h" // Use the v8 namespace using namespace v8; // Create a new isolate and a new context Isolate* isolate = Isolate::New(); Isolate::Scope isolate_scope(isolate); HandleScope handle_scope(isolate); Local context = Context::New(isolate); Context::Scope context_scope(context); // Create a string containing the JavaScript source code Local source = String::NewFromUtf8Literal(isolate, "'Hello' + ', World!'"); // Compile the source code Local script = Script::Compile(context, source).ToLocalChecked(); // Run the script and get the result Local result = script->Run(context).ToLocalChecked(); // Convert the result to a UTF8 string and print it String::Utf8Value utf8(isolate, result); printf("%s\n", *utf8);


This code will print "Hello, World!" to the standard output. You can use similar code to execute JavaScript code that uses the Eberick V8 API and perform various tasks such as creating models, running analyses, calculating dimensions, generating details, importing and exporting data, etc. You can also use the V8 engine API to access C++ methods and data structures from JavaScript code and vice versa.


How to Save, Export and Share Your Projects in Eberick V8




To save, export and share your projects in Eberick V8, you need to use the Eberick V8 API functions that allow you to manipulate files and data. Here are some examples of how to use these functions:



  • To save your project as an Eberick file (.ebk), you can use the function SaveProject(filename), where filename is a string containing the path and name of the file. For example: SaveProject("MyProject.ebk").



  • To export your project as a DWG file (.dwg), you can use the function ExportDWG(filename), where filename is a string containing the path and name of the file. For example: ExportDWG("MyProject.dwg").



  • To export your project as an IFC file (.ifc), you can use the function ExportIFC(filename), where filename is a string containing the path and name of the file. For example: ExportIFC("MyProject.ifc").



  • To share your project online using AltoQi's cloud service, you can use the function ShareProject(projectName, description), where projectName is a string containing the name of the project and description is a string containing a brief description of the project. For example: ShareProject("MyProject", "A simple example of using Eberick V8 on iOS devices"). This will upload your project to AltoQi's cloud service and return a URL that you can use to access and share your project with others.



Conclusion and FAQs




In this article, we have shown you how to use Eberick V8 on your iOS device by cross-compiling it with the V8 engine. We have explained what Eberick V8 and the V8 engine are, how they work, and how they can be integrated. We have also provided you with step-by-step instructions on how to download and install Eberick V8 on your macOS computer, how to cross-compile Eberick V8 for iOS using the V8 engine, how to add the generated libv8_monolith.a file to your Xcode project, and how to use Eberick V8 on your iOS device.


We hope that this article has been helpful and informative for you. If you have any questions or feedback, please feel free to contact us at support@altoqi.com.br. We would love to hear from you and help you with any issues or suggestions.


Summary of the Main Points and Benefits of Using Eberick V8 on iOS Devices




Here is a summary of the main points and benefits of using Eberick V8 on iOS devices:


  • Eberick V8 is a software for structural design that allows you to model, analyze, dimension and detail projects in concrete, steel, masonry and pre-stressed slabs.



  • Eberick V8 is compatible with Windows operating systems and can be integrated with other BIM disciplines.



  • Eberick V8 can be cross- compiled for iOS using the V8 engine, which is a JavaScript engine that can run JavaScript code on various platforms, including iOS devices.



  • Eberick V8 can be used on iOS devices as a native app by linking to the libv8_monolith.a file, which is a single static library file that contains all the code and dependencies of Eberick V8 and the V8 engine.



  • Eberick V8 can be used on iOS devices to model, analyze, dimension and detail projects in Eberick V8 by writing JavaScript code that uses the Eberick V8 API and the V8 engine API.



  • Eberick V8 can be used on iOS devices to save, export and share projects in Eberick V8 by using the Eberick V8 API functions that allow you to manipulate files and data.



  • Eberick V8 can provide you with several benefits such as mobility, flexibility, productivity, collaboration and innovation when you use it on your iOS devices.



FAQs




Here are some frequently asked questions and answers about using Eberick V8 on iOS devices:



  • Q: How much does it cost to use Eberick V8 on iOS devices?



A: The cost of using Eberick V8 on iOS devices depends on the license type and the number of users. You can choose between a perpetual license or a subscription license. A perpetual license allows you to use Eberick V8 indefinitely, while a subscription license allows you to use Eberick V8 for a specific period of time. You can also choose between a single-user license or a multi-user license. A single-user license allows you to use Eberick V8 on one computer and one iOS device, while a multi-user license allows you to use Eberick V8 on multiple computers and iOS devices. You can check the prices and plans of Eberick V8 at https://www.altoqi.com.br/produtos/eberick/precos-e-planos/


  • Q: How secure is using Eberick V8 on iOS devices?



A: Using Eberick V8 on iOS devices is secure and reliable. The libv8_monolith.a file that contains all the code and dependencies of Eberick V8 and the V8 engine is encrypted and protected by Apple's code signing mechanism, which prevents unauthorized modifications or tampering. The projects that you create, save, export and share in Eberick V8 are also encrypted and protected by your device's password or biometric authentication, such as Touch ID or Face ID. The projects that you upload and download from AltoQi's cloud service are also encrypted and protected by SSL/TLS encryption, which ensures the confidentiality and integrity of your data.


  • Q: How compatible is using Eberick V8 on iOS devices?



A: Using Eberick V8 on iOS devices is compatible with most iOS devices that support iOS 13 or higher. This includes iPhone 6s or newer, iPad Air 2 or newer, iPad mini 4 or newer, iPad Pro or newer, iPod touch (7th generation) or newer. You can check the compatibility of your device at https://support.apple.com/en-us/HT209574. Using Eberick V8 on iOS devices is also compatible with other BIM disciplines and software, as you can import and export models from other BIM software such as Revit, ArchiCAD, Tekla Structures, SketchUp and IFC.


  • Q: How fast is using Eberick V8 on iOS devices?



A: Using Eberick V8 on iOS devices is fast and responsive. The libv8_monolith.a file that contains all the code and dependencies of Eberick V8 and the V8 engine is optimized for performance and efficiency. The V8 engine uses a just-in-time (JIT) compiler to optimize the execution of JavaScript code. The projects that you create, save, export and share in Eberick V8 are also optimized for size and speed. The projects that you upload and download from AltoQi's cloud service are also optimized for bandwidth and latency.


  • Q: How easy is using Eberick V8 on iOS devices?



A: Using Eberick V8 on iOS devices is easy and intuitive. The user interface of Eberick V8 is user-friendly and familiar to Windows users. The JavaScript code that uses the Eberick V8 API and the V8 engine API is simple and consistent. The steps to download and install Eberick V8 on your macOS computer, to cross-compile Eberick V8 for iOS using the V8 engine, and to add the generated libv8_monolith.a file to your Xcode project are straightforward and easy to follow. The steps to use Eberick V8 on your iOS device are also clear and easy to follow. dcd2dc6462


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